Overlapping & interconnecting polygons

  • When drawing a new polygon that is right next to another, you can overlap the connecting side. A pop-up will appear, asking if you want the overlapping area to belong to the newly drawn polygon, or to the existing polygon that you drew over. Once you have decided, the two polygons will be joined with a clear dividing line. This avoids any gaps between resorts so that nothing is missed, and creates a definitive border. This is called snapping.

 

  • When snapping polygons, you can overlap by a generous amount to ensure that the whole required border is snapped, but do not overdo it and go too far, as it creates more calculations for the system, which leads to a higher chance of errors.

 

  • You cannot completely bisect another resort’s polygon in two when drawing an overlap to snap. This is guaranteed to cause a multitude of issues and will result in both polygons needing to be deleted and redrawn.

 

  • The snapping is mostly versatile, and can be done over a large area, as well as retroactively when editing a polygon. It is possible to snap to multiple resorts at once if there is a density of resorts in one spot that requires it, but we advise against snapping more than 3 resorts together around one central point, as this can also cause errors.

 

  • When making complex edits to the border of two snapped polygons, move the vertices of the polygon you intend to make smaller first, and then snap the polygon you wish to expand back to it. Trying to make complex changes by expanding first is more likely to generate strange overlap errors. When making minor changes, however, a polygon can be simply expanded and re-snapped.

 

  • Snapping means that you should not have any gaps along areas with lots of resorts. Make the most of this tool to get comprehensive coverage of your serviceable rate zones.

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